ChristensenCT

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Zombie Mod 2 Comments

I have no intention of trying to recruit people to make some huge new mod or anything for zombies, but I just need some help seeing a few ideas come to fruition.

For one, I would like to see some weapon changes on the zombie mod servers. Not only would decrease the weapons make it...

Posted in   Games
May 28, 2007

Zombie Mod part 2 6 Comments

So I have revised my idea just a little and included additional changes. Nothing big that would require too much tweaking: I hope.

So I think ALL guns should be allowed. I know the auto-snipes and AWPS aren't available on the Zombie servers, but once you introduce the concept of...

Posted in   Games
May 30, 2007

New Zombie mod findings 5 Comments

The following weapons could use these set amounts of ammo, unless unlimted ammo can be introduced WITH reloading.

-Calrion: 300, to discourage it a little.
-Defender: 420, to incrourage this normally unpopular weapon.
-M4/AK: 360 rounds
-AUG/its terrorist...

Posted in   Games
May 31, 2007

Zombie mod server 5 2 Comments

Please excuse how "to the point" this is. I had a very lovely, 6 paragraph blog about the zombie mod. I guess I was foolsih enough to "Save as Draft" and POOF. So this is the gist of it.

Change shotgun ammo to 49, becuase right now they are the "uber gun" on the server, way too...

Posted in   Games
Jun 1, 2007

Zombie Mod Throwables 2 Comments

Now that I have had time to really see how players use all the "throwables," (flashbangs, grenades, and smokes) I think we should try the server without them at all.

The smoke grenade is obviously useless, has no affect on gameplay, and is just a waste of your time to throw...

Posted in   Games
Jun 2, 2007

Zombie Master 3 Comments

I usually play a lot of Zombie Mod on CSS, so I became interested with all the other zombie modifications out there for Source. I stumbled upon one, which totally puts Zm to shame, Zombie Master. Even in an ultra incomplete beta stage, it blows Zombie Mod out of the water.

...
Posted in   Games
Jun 23, 2007

Zombie Server 5: Phase Two 7 Comments

If Soma gets a chance to read this, I am sure he has noticed the lack of traffic on Zombie Mod 5? This is becuase the limited ammo also limits the variety of gameplay just a little. With unlimited ammo, you could camp ANYWHERE and fight off zombies. With limited ammo, you have to camp the...

Posted in   Games
Jun 27, 2007

Zombie Mods 1 Comments

Of all the Zombie Mod servers, 3 seems to be the most successful. Simply becuase it uses a popular map, zm_lila. It's a fine map, but after visiting servers not operated by SpawnPoint, I notice that a large variety of zm maps makes the players more content.

Just today, there was a...

Posted in   Games
Jul 5, 2007

Spider Platform 1 Comments

After surviving a semester at Mines, the Army finally gave me a nice fat paycheck which I am using to purchase a whole new system. My current configuration is a pathetic Athlon XP clocked at 1.6, 1 gig of SDR ( that's ancient single data rate RAM), but it does pack a Radeon 800XT, which is...
Posted in   Games
Nov 24, 2007

Sim City 4 0 Comments

For the last 4 years I have been buying games that have run slow on my computer even on ultra low settings. Now that I have my new computer, I have been reinstalling my games one-by-one and testing them on full settings. Oblivion, Doom 3, Half Life 2, X3 Reunion, they all get perfect FPS on...
Posted in   Games
Jan 26, 2008